Cardinal chains level 833/6/2023 ![]() When loading into a delve checkpoint, the game will spawn an instance with all possible areas in a 5x5 grid around it. The lower the depth, the more likely a grid will have a zone modifier. Grids can contain zone modifiers, increasing in difficulty. Each checkpoint drops different rewards, indicated by its icon. ![]() Once the encounter is cleared, the Crawler will drop all the items it picked up and any loot containers nearby can be opened. At the end of the checkpoint, there will usually be an encounter of some kind. In each delve, players navigate from one checkpoint to another undiscovered one. When playing in parties, the process is tied to the owner of the mine and other party members cannot continue if the owner leaves. Progress is the mine is shared between all characters in a league different leagues will have different layouts of the mine. The mine can be explored going downwards (increasing the difficulty) and laterally. Dynamite can also be used to deal damage to enemies.ĭynamite capacity, radius, and damage can be upgraded with Azurite. Each wall takes only one dynamite to destroy. Dynamiteĭynamite is used to destroy fractured walls, which are hidden in dark areas off the path. The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter is cleared. The crawlers speed is based on the characters movement speed. If players move ahead of its path, it will greatly speed up to catch up to them and stops if players move too far away from it. The Crawler will automatically navigate to the chosen waypoint, providing light around it. The Crawler is used to navigate to undiscovered checkpoints, powered by Sulphite. Generic light radius modifiers will not work in the Azurite Mine. Darkness resistance and light radius can be upgraded with Azurite. The player's resistance to darkness damage and light radius decreases when delving deeper in the mine. Stalkers, a monster found in Delves, can temporarily disable sources of light. Its radius, duration, and maximum capacity can be upgraded with Azurite. Flares are consumable items that can be thrown the create a temporary lit area. Light is primarily emitted by the Crawler, cables that are generated in cleared paths, and Flares. Additionally, monsters within the darkness cannot be damaged. Allied minions and totems will not take darkness damage. Stepping into a lit area clears the debuff. The debuff deals damage equal to 2% of the player's life and energy shield per second, gaining a stack every 0.25 seconds (maximum 5000 stacks). Light and darkness play an important role, as the player character takes increasingly high damage over time when outside of any lit areas in the form of a stacking debuff. In maps, effective area level is used instead of base area level. Those are base values and can be further modified by map quantity. ![]() The amount of Sulphite needed to navigate from one checkpoint to another depends on the depth and the length of the path, up to a maximum of 1100 Sulphite per segment. ![]() The maximum Sulphite capacity can be upgraded using Azurite. Players can only hold up to a certain amount of Sulphite at a time. The Sulphite in maps can be increased with certain Scarabs. Nearby party members will also receive the harvested Sulphite. In maps, the amount of Sulphite received can be increased with map quantity. The higher the zone level, the more Sulphite is gained. Clicking on it will summon Niko to harvest it. From act 4 onwards, zones can spawn 3 caches of Sulphite. ![]() Voltaxic Sulphite is used to travel to undiscovered checkpoints in the Azurite Mine.
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